top of page


catfish bay is a pixel perfect open-world puzzle fishing game i am currently developing in the godot engine.




a mix of exploration, information gathering, puzzle solving and an arcade style fishing system.

as a solo-developed project, i am responsible for the entire design, production and full implementation.





concept, game design, mechanic design, scripting, tech development and shaders, illustration, animation, ui and ux.


the project has been an opportunity to draw on my past experience in the industry while expanding my skills, to learn gdscript and the godot engine.


though still wip, i am aiming for a playable demo in the near future.
​
​
keep an eye on the seas!

bottom of page