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catfish bay is a pixel perfect open-world puzzle fishing game i am currently developing in the godot engine.

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a mix of exploration, information gathering, puzzle solving and an arcade style fishing system.

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as a solo-developed project, i am responsible for the entire design, production and full implementation.

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concept, game design, mechanic design, scripting, tech development and shaders, illustration, animation, ui and ux.

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the project has been an opportunity to draw on my past experience in the industry while expanding my skills, to learn gdscript and the godot engine.

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though still wip, i am aiming for a playable demo in the near future.

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keep an eye on the seas!

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© Robert Procter unless otherwise stated

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