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June's Journey is a Casual-Social Hidden Object game by Wooga. Following my joining in late 2018, the UI/UX team has grown considerably and in 2022 I was made the UI/UX Lead.

Though I originally joined post launch, June’s Journey is an ongoing live game, and over the years I have worked very broadly across it.

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Key tasks included fully refactoring the main HUD to establish consistent structural and visual rules, and acting as UI/UX design and production owner on multiple significant features.

My work regularly involved working with game designers and producers from the early stages of a feature’s development to establish structure, the central experience and key visual language...

...before taking them through full visual development to final implementaion, handling layout, user flow, effects and animation in engine.

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I worked in both 2D and 3D to create game assets, interfaces and feature themes and identities.

I have worked regularly with both Game Designers and Developers to shape the user experience practically and technically.

As a Lead I put a lot of energy into establishing and developing knowledge within the team through formal documentation, hands on guidance, demonstrations, mentoring and resource creation.

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I have put together in depth Unity implementation guides, functional component breakdowns, design guidelines and reference, non-Latin character localisation studies, technical set up and discipline onboarding resources, game design analysis and more.

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As Lead, it has been important to cultivate a skilled and attentive approach to work, with a supportive, open and respectful culture within the UI/UX team. This has been a central tenet of my role.

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© Robert Procter 2023 unless otherwise stated

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